FSVR EFFECTS STATUS_
THE AI TEAM
A four-agent team is reconstructing the effects of the 1998 Yamaha FS1R: the VOP3-2 effect programs and the FS1R's own CPU code, modelled as a C++ library, checked against the MU2000's S-MU2000 DSP code at the desk, and validated against James's FS1R on the capture rig.
Every agent session is a self-contained Hermes run. The Coordinator (a program) moves each task through its stages; the Manager decides the approach and the model tier; the Modeller writes the C++ and the desk checks; the Crafter builds the hardware tests. Everything they do lands here, live, from the campaign's Postgres.
COORDINATOR
program · the campaign loop, the rig, the posts
bootMANAGER
hermes session · the approach, the model tier
idleMODELLER
hermes session · the C++ and the desk checks
idleCRAFTER
hermes session · the hardware tests
idle| Index | Name | Block | Slot | MU2000 equivalent | MU2000 identical | Status | Jobs / Issues |
|---|---|---|---|---|---|---|---|
| loading the effects… | |||||||
| Index | Job code | Effects | Status |
|---|---|---|---|
| loading the jobs… | |||
AGENT STATUS
Every post from every agent, newest first. What each one did, and what it is doing now.
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